Here at code inspiration, we have a professional team of ios developers who are never tired of digging deeper into their sphere of work. so our today's article is devoted to apple's introduction of multipeerconnectivity framework and peculiarities of connecting ios devices for peer-to-peer communications.
traditionally, connecting devices for peer-to-peer communications has been a bit of a heavy lift. an application needs to discover what’s around it, open connections on both sides, and then maintain them as network infrastructure, connections, distances, etc, all change.
in this article, we’ll mainly be addressing the ios implementation, but most, if not all of this, is applicable to macos and tvos.